My submission for Ludum Dare 55. I had 48h to make this game. The goal of the game is to figure out how an alphabet of magical runes work.
the theme is pretty basic and can allow for pretty much any game, but it also hints at some directions to explore. I took it quite litteraly, so the goal is to learn the magic language to perform a few requiered summonings.
I initially thought about making a large outside map where the player would roam in the forest, and find cues about the language in the environment, somewhat like The Witness. After half a day of work, I got scared to overscope on the art side, so I reduced the world to a dark room in a library. The answers would now be in a books, closer to Chants Of Sennar now.
I chose to use the for directions as a way to draw runes. So once in the incantation circle, movement inputs are now used to draw runes. I get a list of directions the the player inputs, but turning this in a drawing is not so easy and requiered to create a parsing system for this new language.
I couldn't use pre-drawn runes for this, as I needed to show the player what their inputs were doing in real time. Otherwise they would really struggle to figure out how things worked, because of a lack of feedback.
All the information the player need are in the books, somewhere. To make it more satisfying, like really figuring out a language by ourselves, I chose to not use any text in those books. There are drawings associated to runes. I had to do a large amount of drawing for this, as I needed to draw each page one at a time. It also ended up harder than planned, it's not easy to convey a meaning with a small doodle in a toon book. Instead of having a lot of information in a single book, I chose to have a lot of smaller book all over the library, so that the player can have the satisfaction to remember where a particular piece of information is and move around in the library.
Pending...